Ascalon

The Claw of the Khan-Ur returns, opening peace talks

1324 AE1,834 CC1,524 DRFirm date

In the events of the novel Ghosts of Ascalon, the human adventurer Dougal Keane leads a mixed company to recover the charr's sacred Claw of the Khan-Ur from the ghost-haunted ruins of Ascalon City: the price the legions demand before they will agree to a truce.

Set one year before Guild Wars 2, in 1324 AE, Ghosts of Ascalon opens with the human trap-specialist Dougal Keane exploring the crypts beneath Divinity's Reach. He is then drawn into leading a deliberately mixed band (the crusader Riona Grady, the sylvari necromancer Killeen, the charr Ember Doomforge, the norn Gullik Oddsson, and the asura engineer Kranxx) into the haunted ruins of fallen Ascalon City.

Their goal is the Claw of the Khan-Ur, the charr legions' most prized relic. The legions will not sign any truce until it is returned. With the artifact recovered and handed over in 1324 AE, the first cease-fire agreements between humans and charr are signed, clearing the way for the formal negotiations of the Ebonhawke Treaty.

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