Ascalon
The Claw of the Khan-Ur returns, opening peace talks
In the events of the novel Ghosts of Ascalon, the human adventurer Dougal Keane leads a mixed company to recover the charr's sacred Claw of the Khan-Ur from the ghost-haunted ruins of Ascalon City — the price the legions demand before they will agree to a truce.
Set one year before Guild Wars 2, in 1324 AE, Ghosts of Ascalon opens with the human trap-specialist Dougal Keane exploring the crypts beneath Divinity's Reach. He is then drawn into leading a deliberately mixed band — the crusader Riona Grady, the sylvari necromancer Killeen, the charr Ember Doomforge, the norn Gullik Oddsson, and the asura engineer Kranxx — into the haunted ruins of fallen Ascalon City.
Their goal is the Claw of the Khan-Ur, the charr legions' most prized relic. The legions will not sign any truce until it is returned. With the artifact recovered and handed over in 1324 AE, the first cease-fire agreements between humans and charr are signed, clearing the way for the formal negotiations of the Ebonhawke Treaty.