The complete Guild Wars timeline

Every era and event on one scroll. Filter by region, character, theme or connection, follow the threads between moments, or open any one for its deeply-sourced deep dive.

Filter
161 events
Concept art of an Elder Dragon by Kekai Kotaki.

Dragonrise and the Elder Races

~20,000 BE–~10,000 BE
Guild Wars 2 Wiki / ArenaNet

Earliest recorded risings of the Elder Dragons, culminating around 10,000 BE in the extinction of the giganticus lupicus Great Giants during the dragons' last awakening.

~20,000 BE

10,000 years pass

~10,000 BE

The snowbound Shiverpeak Mountains, the untamed heartland of the ancient giant races.

Age of Giants

Mythic — after the last dragonrise, ~10,000 BE
Guild Wars 2 Wiki / ArenaNet

A jotun legend of an age after the last dragonrise, when the giant races — the jotun, the norn, and other giants — ruled Tyria wielding magic the likes of which will never be seen again. By the jotun telling it ended when the Six Gods stripped that magic away, though scholars credit the giants' own civil wars; either way it is an unconfirmed legend, not a dated era.

~10,000 BE

Mythic — the Age of Giants

Raw magic erupts over the Bloodstone Fen, where the Seers sealed magic into the Bloodstone.

Age of Beasts

~10,000 BE–~1,000 BE
Guild Wars 2 Wiki / ArenaNet

The long age denoted by the Wizard's Court after the Elder Dragons slept: the five elder races ally against the dragons, the Seers forge the Shadowstone and the first Bloodstone, the mursaat slip into the Mists, and the centuries-long Seer–mursaat war nearly wipes out the Seers. Exact dates and order are unknown.

Age of Beasts (centuries; dates unknown)

7,231 years pass

~1769 BE

89 years pass

~1680 BE

The green hills of pre-Searing Ascalon, one of the first kingdoms humanity founded.

The Coming of Humanity

~786 BE–1 BE
Guild Wars Wiki / ArenaNet

Humanity arrives and builds its first civilizations before the gods depart: the earliest known human settlement rises in Cantha (~786 BE), Kaineng Tah unites the Empire of the Dragon (510 BE, the start of the Canthan calendar), the Primeval Kings rule Elona from Fahranur (200 BE, the start of Dynastic Reckoning), and King Doric is crowned in Ascalon (100 BE).

~786 BE

276 years pass

510 BE (0 CC)

48 years pass

462 BE

257 years pass

~205 BE

200 BE (0 DR)

100 years pass

100 BE

52 years pass

~48 BE

Games, expansions & books set here

Concept art of the Realm of Torment, the hell where the gods cast down Abaddon at the Exodus.

The Exodus of the Gods

1 BE–0 AE
Guild Wars Wiki / ArenaNet

Abaddon floods Tyria with magic and wars on the gods; the Five Gods seal magic in the Bloodstones, cast down Abaddon into the Realm of Torment (forming the Crystal Desert), and depart in the Exodus that anchors the Mouvelian calendar.

1 BE

0 AE

Concept art of the floating palaces of Vabbi, in Elona.

Reign of Humans

0 AE–~900 AE
Guild Wars Wiki / ArenaNet

The post-Exodus age of human nations: Orr's independence, the first two Guild Wars over the scattered Bloodstones, the Scarab Plague and fall of Elona's Primeval Kings, Lord Odran's portals to the Mists, the Jade Wind, and Palawa Joko's first defeat at Jahai.

1 AE

2 AE

27 years pass

29 AE

71 years pass

~100 AE

74 years pass

174 AE

47 years pass

221 AE

51 years pass

272 AE

28 years pass

300 AE

58 years pass

358 AE

94 years pass

452 AE

456 AE

127 years pass

583 AE

21 years pass

604 AE

31 years pass

635 AE

77 years pass

712 AE

139 years pass

851 AE

860 AE

862 AE

868 AE

872 AE

880 AE

Concept art of the Echovald Forest in Cantha.

Century of Darkness

~900 AE–~1000 AE
Guild Wars 2 Wiki / ArenaNet

The chronicled era of the Wizard's Court remembered for Eparch's incursions, whose last push during this century devastated the Astral Ward. The wiki never states its precise boundaries, which are inferred from the adjacent Century of Prophecy (1000–1100 AE).

900 AE

902 AE

38 years pass

940 AE

32 years pass

~972 AE

982 AE

Concept art of Ascalon scorched by the Searing.

The Age of Prophecy

1070 AE–1080 AE
Guild Wars Wiki / ArenaNet

The turbulent decade of the original Guild Wars campaigns: the Searing shatters Ascalon, Orr is drowned in the Cataclysm, and the threats of Tyria, Cantha, and Elona come to a head within a few short years.

1013 AE

45 years pass

1058 AE

~1067 AE

1070 AE

1071 AE

1072 AE

1075 AE

1078 AE

1079 AE

The molten depths of Tyria, domain of the Elder Fire Dragon Primordus, first to wake.

The Elder Dragons Awaken

1080 AE–1319 AE
Guild Wars 2 Wiki / ArenaNet

The years between the games: the Foefire ends Ascalon (1090), Primordus fully awakens (1120), Jormag freezes the north and drives the norn exodus (1165), Zhaitan lifts drowned Orr in the Rising of Orr (1219), the sylvari are born (1302), and Destiny's Edge is forged (1319).

1080 AE

1088 AE

1090 AE

1093 AE

1105 AE

1112 AE

1116 AE

1120 AE

1125 AE

1127 AE

1128 AE

1135 AE

30 years pass

1165 AE

1169 AE

1173 AE

1175 AE

1180 AE

39 years pass

1219 AE

1220 AE

1230 AE

72 years pass

1302 AE

1304 AE

1310 AE

1316 AE

1319 AE

Games, expansions & books set here

Concept art of the broken, risen ruins of Orr.

Rise of Zhaitan

1320 AE–1326 AE
Guild Wars 2 Wiki / ArenaNet

Kralkatorrik awakens and breaks Destiny's Edge (1320); the Pact forms under Trahearne and the Commander (1325) and defeats the undead Elder Dragon Zhaitan, ending the Rising of Orr (1326) — the core Guild Wars 2 personal story.

1320 AE

1321 AE

1323 AE (1833 CC)

1324 AE

1325 AE

1326 AE

Games, expansions & books set here

Early concept art of the free city of Lion’s Arch.

Scarlet's War

1326 AE–1327 AE
Guild Wars 2 Wiki / ArenaNet

Living World Season 1: Scarlet Briar's alliances — Aetherblades, Toxic and Molten — and her Clockwork invasions ravage Tyria, climaxing in the Battle for Lion's Arch where she is killed.

1326 AE

1327 AE

Games, expansions & books set here

Concept art of the Heart of Maguuma jungle.

Heart of Thorns

1327 AE–1330 AE
Guild Wars 2 Wiki / ArenaNet

Mordremoth wakes beneath Lion's Arch and destroys the Pact fleet over the Maguuma jungle; across Season 2, Heart of Thorns, and Season 3 the Jungle Dragon is slain, Aurene is born, and the White Mantle's resurgence is crushed.

1327 AE

1328 AE

1329 AE

Concept art of the Crystal Desert and Elona.

Path of Fire

1330 AE–1332 AE
Guild Wars 2 Wiki / ArenaNet

Balthazar's hunt for the Elder Dragons ends in his defeat in the Crystal Desert; Palawa Joko is destroyed (1331), and Kralkatorrik is slain in the Mists as Aurene ascends as the Elder Dragon of Crystal and Light (1332).

1330 AE

1331 AE

1332 AE

Concept art of Jormag and the icebrood horde from the Icebrood Saga.

The Icebrood Saga

1332 AE–1335 AE
Guild Wars 2 Wiki / ArenaNet

Bangar Ruinbringer's All-Legion Rally splits the charr into civil war over the Elder Dragon Jormag; the war ends, Jormag and Primordus reawaken, and the dragons of Ice and Fire destroy each other at the Dragonstorm (1334).

1332 AE

1333 AE

1334 AE

Games, expansions & books set here

Concept art of Shing Jea Island in Cantha.

End of Dragons

1335 AE–1336 AE
Guild Wars 2 Wiki / ArenaNet

Cantha reopens its borders after centuries of isolation; the eldest Elder Dragon, Soo-Won, is corrupted and slain, ending the Elder Dragon cycle, and with her death the Age of Aurene begins.

1335 AE

Games, expansions & books set here

Concept art of the World Spire towering over Amnytas.

Secrets of the Obscure

1336 AE–1337 AE
Guild Wars 2 Wiki / ArenaNet

The Kryptis of Nayos breach Tyria as the Wizard's Tower and Amnytas are revealed; the wizard Mabon falls holding the wards, and Peitha overthrows the Midnight King Eparch and takes his place as Nayos's Midnight King.

1336 AE

Games, expansions & books set here

Concept art of the woodlands of the Janthir Wilds.

Janthir Wilds

1337 AE–1338 AE
Guild Wars 2 Wiki / ArenaNet

The Tyrian Alliance turns toward the Janthir Wilds, where the ancient titans resurface from the Foundry of Failed Creations and are defeated at Mount Balrior.

1337 AE

1338 AE

Games, expansions & books set here

The mystic, ruin-strewn vista of Castora, the lost island at the heart of Visions of Eternity.

Visions of Eternity

1338 AE–1338 AE
Guild Wars 2 Wiki / ArenaNet

The Inquest, led by Director Vloxx, sends an expedition to the lost island of Castora in search of Ancora, and the Tyrian Alliance follows — the present day of Guild Wars 2 lore.

1338 AE

Games, expansions & books set here